![]() ![]() The Linden LMR5 viewer allows me to take a snapshot 7680x7680 pixels on my NVidia 1050TI I take decent pics on this but I know if i want better quality pics I'm currently using a laptop to take second life pictures on. ![]() Whilst universal perfection is impossible to achieve, all you can do is as few mistakes as possible to get the best result possible. TL:DR - nobody gets textures just right because there's no such thing as 'perfect' due to the many, many nuances that influences how they are portrayed to other users. It's frequently brought up by logo designers (and visual designers in general) they can create something that looks great on their end, but the customers rarely see the same colour pallet when they actually print the stuff because of differences in monitor calibration, and this often leads to them feeling tricked, or think that you did something wrong because it doesn't look the way they expected. Anything in world will have its texture detail vary depending on how far away your camera is from the object, so if you put a 512 x 512 texture on a 1 x 1 meter prim, it's only going to be displayed as its native resolution when you're zoomed in in such a way that the object takes up that many pixels on your display - and then there's the whole 'different monitors have different pixel densities' thing, and then there's the whole 'different screens have differences both in their hardware and their software settings', making colours appear different from screen to screen when you take a picture on your end, the gamma, pallet, and saturation may look *perfect* on your end, but when another person views the picture on a different monitor, it will almost certainly not appear 100% the same way. If you have a 1024 x 1024 profile, that's going to be severely compressed in your profile window - for most screens it'd have to take up most of the screen before being in its native size. But, you will very rarely see any textures in SL in their actual resolution. pixels shading to create smoother lines, a bit the same way anti-aliasing works), compared to the resulting image shot in native resolution in the viewer. Capturing an image in higher resolution does allow you higher precision when editing the image, but when you scale it back down to upload it into SL, much of the fine detail will be lost - depending on how you scale the image though, the compression may be smoother than it would be (i.e. When I want to take a snapshot, I'll turn on everything but HiDPI (which only affects the live scene) and set the snapshot size appropriate to my needs.įor some reason doing this huge image makes a higher quality image even once it makes it to SL On my Mac laptop, I disable HiDPI, ALM and other settings to speed things along at the expense of visuals. Firestorm's current maximum snapshot size is 7680x7680. ![]() Frame rate isn't an issue when you're taking snapshots, excepting the tedium involved in setting up a shot when the frame rate is abysmally slow.Įven resolution isn't an issue if you're using a viewer like Firestorm that allows setting the snapshot size independently of screen resolution. ![]() So long as you're able to tick all the whizzy boxes (ALM, etc), you should get the same image as any other computer with those same boxes checked. There maybe some bearing on your resolution but not sure if even that would have any effect on the picture quality.įor the most part, SL viewers will not allow enabling rendering features that the computer doesn''t support. I'm curious whether the laptop/computer would actually make any difference to the quality of the picture as it is the viewer doing the picture taking. ![]()
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